Adventurers Monsterpedia - Mutants
Story: Content of the Magic Box
1. The Freak is a one-star threat-level creature. It is an unassuming creature, with small legs and arms, or sometimes none at all. Its height can reach up to 100cm and its weight is up to 50kg. Its body is covered in wounds and scratches from crawling on the ground. Its weapons are sharp claws and teeth. These creatures are weak, slow, and easily defeated. Any adventurer should have no difficulty dispatching them and should feel ashamed if they fall prey to one.
Recommendations: A single adventurer is all that is needed to take on this creature. Killing them is an act of mercy.
After killing 100 Freaks, an adventurer will receive the title "Mercy Kill" on their Hunter Card.
2. The Vermin is a one-star threat-level monster. It is a giant, mutated rat that can walk on two legs. It can grow up to 130 cm in height and weigh up to 37 kg. Unlike many other monsters, the Vermin is not aggressive and can easily be scared. They are active at night and tend to live in small caves or holes in the ground that they have created themselves. Vermins tend to live in groups, with a nest containing 5 to 20 of them. A party of 4 adventurers is recommended for dealing with these creatures.
After clearing 50 Vermin nests, an adventurer will receive the title "Exterminator" on their Hunter Card. After clearing 100 Vermin nests, the adventurer will receive the title "Pest Control" on their Hunter Card.
3. The Zimmerman is a one-star threat-level monster. It is a mutated zombie, relatively weak, slow, and unappealing to look at. The size of the Zimmerman varies but is generally the same as a normal human. They are relatively easy to kill, with a single strong blow to the head being enough to take one down. The difficulty of the quest depends on the number of zombies that need to be killed.
It is recommended that a minimum of two adventurers be present for these quests.
After killing 50 Zimmerman, an adventurer will receive the title "Back to the Grave" on their Hunter Card.After killing 100 Zimmerman, the adventurer will receive the title "Zimmer" on their Hunter Card.
4. The Torso is a one-star threat-level monster. It is a mutated and zombified human torso that is aggressive and dangerous. It uses sharp claws and teeth as its weapons, making it easy to kill. A party of two adventurers is recommended to take on this monster.
After killing 50 Torsos, an adventurer will receive the title "Did Someone Lose a Torso?" on their Hunter Card as an achievement.
5. The Razor Rabbit is a one-star threat-level creature. These rabbits are twice the size of a typical rabbit and are known for their aggression and competitiveness. Their bodies are covered in scars and wounds from fighting within their packs. Their fur ranges in color from white to dark grey. They use their sharp claws and teeth as weapons. While individually weak, they become formidable when in a group. They are typically found in packs of ten to twenty rabbits. If encountered in a full pack, the threat level increases to two stars. It is not recommended to engage them alone and a party of five adventurers, with at least three seasoned members, is recommended to face a full pack.
After killing 150 Razor Rabbits, an adventurer will receive the title "I Cut Myself Shaving" on their Hunter Card.
6. The Longhead is a one-star threat-level monster. Despite its grotesque and intimidating appearance, it is simply a weak and slow variant of the mutated zombies. Its size is similar to that of a normal human. These monsters can easily be killed with a single strong blow to the head. The difficulty of the quest depends on the number of Longheads that need to be killed. It's recommended to have at least 2 adventurers.
After killing 50 Longheads, an adventurer will receive the title "Only a Longhead" on their Hunter Card. After killing 100 Longheads, the adventurer will receive the title "I Like it Long" on their Hunter Card.
7. The Cave Freak is a one-star threat-level monster. Despite its grotesque and intimidating appearance, it is a weak and slow variant of a mutated zombie. Its size varies but is typically the same as a normal human. They are slightly stronger and bigger than Longhead, but can still be easily killed with one strong blow to the head. They are typically found in caves, as they prefer dark, damp, and cold environments. The difficulty of the quest depends on the number of Cave Freaks that need to be killed.
It is recommended to have at least 3 adventurers take on this quest. After killing 50 Cave Freaks, an adventurer will receive the title "I Like Caves" on their Hunter Card. After killing 100 Cave Freaks, the adventurer will receive the title "That's My Cave now" on their Hunter Card. After killing 150 Cave Freaks, the adventurer will receive the title "Caveman" on their Hunter Card.
8. The Hipohead is a one-star threat-level monster. Despite its grotesque and intimidating appearance, it is simply a mutated variant of the zombie we all know. It is slightly stronger, faster, and less revolting to look at than others. It stands taller than the average human but is still relatively easy to kill with a single strong strike to the head. They are mostly found in caves, as they prefer dark, damp, and cold environments. The difficulty of the quest depends on the number of Hipoheads that need to be eliminated.
The minimum recommended number of adventurers for this quest is 4.
After killing 50 Hipoheads, an adventurer will receive the title "No Mercy" on their Hunter Card. After killing 100 Hipoheads, the adventurer will receive the title "Hippopotamus" on their Hunter Card.
9. The Zimmerknight is a one-star threat-level zombie variant. He is a mutated and intimidating creature, with a grotesque appearance. He is a rare type of zombie, known for his strength, speed, and full plate armor. The Zimmerknight was once a royal army paladin, killed in action and then mutated into a zombie. He is slightly taller and stronger than the average human, and a bit larger than other zombies, yet still relatively easy to defeat with a strong strike to the head. The difficulty of the quest to defeat the Zimmerknight depends on the number of zombies that need to be killed. A minimum of four adventurers is recommended.
After killing 50 Zimmerknights, an adventurer will receive the title "I Met a Paladin" on their Hunter Card. After killing 100 Zimmerknights, the adventurer will receive the title "Knight Killer" on their Hunter Card.
10. The Zimmertroll is a two-star threat-level monster. It is a grotesque and intimidating creature, a variant of the mutated zombie. The Zimmertroll is stronger, faster, and more durable than the average zombie. Its size is slightly larger than that of a typical Troll. Due to its increased strength and size, it is harder to kill than a normal zombie. The difficulty of the quest depends on the number of Zimmertrolls that need to be killed. A minimum of 5 adventurers is recommended.
After killing 50 Zimmertrolls, an adventurer will receive the title "Trolls Can't Die" on their Hunter Card. After killing 100 Zimmertrolls, the adventurer will receive the title "Killed Them Twice" on their Hunter Card.
11. The Brute is a two-star threat-level monster. Standing at an imposing height of 220cm and weighing up to 600kg, this mutated zombie brute variant is the largest and strongest of the humanoid zombies. They are very rare to encounter. The easiest way to defeat it is by destroying its head. The difficulty of the quest will depend on the number of Brutes that need to be killed. It is recommended to have a minimum of 5 adventurers, and it is not recommended for rookie adventurers.
Upon killing 50 Brutes, an adventurer will receive the title "Brute Force" on their Hunter Card. After killing 100 Brutes, the adventurer will receive the title "Brute Killer" on their Hunter Card.
12. The Zomboar is a two-star threat-level monster. Despite its grotesque and intimidating appearance, it is a common variant of mutated animal zombies. The Zomboar is a massive, fast, zombified, and mutated wild boar that is as big as a full-grown bull. To defeat it, one strong hit to the head is enough. The difficulty of the quest depends on the number of Zomboars that need to be killed. It's recommended to have at least 5 adventurers take on this monster.
After killing 50 Zomboars, an adventurer will receive the title "Boar Hunter" on their Hunter Card. After killing 100 Zomboars, the adventurer will receive the title "Spoiled Meat" on their Hunter Card.
13. The Bloody Wolf is a two-star threat-level monster. It is a large, aggressive, and muscular beast with minimal fur. It can weigh up to 450 kg and grow up to 170 cm in height and 350 cm in length. Its weapons include sharp claws and big fangs. Usually, they roam alone, but on rare occasions, they hunt in packs of two to five, increasing the threat level to three stars. They are known to attack even their own kind if they are injured or unable to defend themselves.
A minimum of 5 veteran class adventurers is recommended for confronting this monster. It is not recommended for rookie adventurers to take on quests to kill the Bloody Wolf.
"Bloody": Kill 10 Bloody Wolfs."Bloodbath": Kill 30 Bloody Wolfs.
14. The Abomination is a two-star threat-level monster. It is a mutated moose that can grow up to 250 cm in height and 400 cm in length, and weigh up to 800 kg. This creature is known to be aggressive when approached, and its weapons include sharp claws, big fangs, and massive horns. In most cases, they are solitary creatures and can be found wandering alone.
It is recommended that a party of five veteran class adventurers take on The Abomination hunting quests. It is not recommended for rookie adventurers to attempt this quest.
15. The Dead-Eye Grizzly is a two-star threat-level monster. It is a mutated variant of the wild animal zombie, massive in size yet fast. The zombie is a zombified and mutated grizzly, with the most efficient way to kill it being to destroy its head. The difficulty of the quest depends on the number of grizzlies that need to be killed. It is recommended to have at least 5 adventurers for this task and it is not recommended for rookie adventurers.
After killing 50 Dead-Eye Grizzly, an adventurer will receive the title "Hunting Season" on their Hunter Card. After killing 100 Dead-Eye Grizzly, the adventurer will receive the title "Spoiled Meat" on their Hunter Card.
16. The Beast, a two-star threat-level monster, is similar to the Bloody Wolf but is larger, stronger, and more aggressive. This ferocious creature is muscular, fast, and possesses a terrifying appearance. It has no hide and can weigh up to 260 kg, and grow 210 cm in height and 250 cm in length. Its weapons include sharp claws, a powerful jaw capable of crushing rocks, large fangs, and horns that it uses to charge at its prey. The Beast is usually a solitary creature and will attack anything in its path, even other beasts if they are unable to defend themselves or retaliate.
It's recommended to have at least a party of 5 veteran class adventurers with at least one magic box power user of any star rating to take on this monster. They are not recommended for rookie adventurers to take on The Beast's extermination quests.
"Stalker Killer": Kill 10 The Beast."The Beast Annihilator": Kill 30 Bloody Wolfs.
17. The Furry is a two-star threat-level monster. It is an aggressive and swift beast, with a muscular and disgusting appearance. It can weigh up to 250 kg and grow up to 230 cm in height. Its weapons include sharp claws, sharp teeth, and strong arms that it uses to bash its victims. They typically wander alone and can often be found swinging and sleeping in trees. Though they have no eyes, they have good hearing and will attack anything that approaches.
It's recommended to have a party of at least 5 veteran class adventurers, including at least one magic box power user of any star level, to take on this monster. It is not recommended for rookie adventurers to attempt to hunt this creature.
18. The Rage Bull is a three-star threat-level monster known for its aggression and strength. It is a large and muscular beast that weighs up to 520 kg and stands 330 cm in height. Its weapons include powerful fists and massive horns. Rage Bulls are typically solitary creatures and will attack anything that catches their eye.
It is recommended that a group of at least 10 veteran class adventurers, including at least one 3-star power user, take on this monster. It is not recommended for rookie adventurers to attempt extermination quests for the Rage Bull.
Please note that the Rage Bull is not a Minotaur.
After killing 25 Rage Bulls, an adventurer will receive the title "I Hate Bulls" on their Hunter Card.
19. The Juggernaut is a three-star threat-level monster, similar to the Bloody Wolf but much larger, stronger, and more aggressive. It is a big, muscular, and unattractive beast that can weigh up to 930kg and grow up to 290cm in height and 500cm in length. The Juggernaut's weapons include sharp claws, a powerful jaw capable of crushing rocks, large fangs, and massive horns. These beasts typically wander alone, but on rare occasions, they can be found hunting in packs of two to three. They will attack anything they set their eyes on, even their own kind if they are injured or unable to defend themselves.
To take on a Juggernaut, it's recommended to have at least 10 veterans adventurers party and at least one 3-star power user. It's not recommended for rookie adventurers to take on Juggernaut extermination quests.
After killing 25 Juggernauts, Adventurer will receive a title in his Hunter Card "I'm The Juggernaut".
20. The Glutton is a three-star threat-level monster. It is a giant turtle-like mutant that is big, aggressive, muscular, and slow. Its skin is thick and heavily armored, but it is also quite disgusting. It can weigh up to 1450 kg and grow 310 cm in height and 700 cm in length. Its weapons include sharp claws and a powerful jaw capable of crushing rocks. The Glutton wanders alone and attacks anything it sets its eyes on.
It is recommended that a party of 10 veteran class adventurers, including at least one 3-star power user, take on this monster. Extermination quests for the Glutton are not recommended for rookie adventurers.
After killing 25 Gluttons, an adventurer will receive the title "Gluttony" on their Hunter Card.
Recommendations: A single adventurer is all that is needed to take on this creature. Killing them is an act of mercy.
After killing 100 Freaks, an adventurer will receive the title "Mercy Kill" on their Hunter Card.
2. The Vermin is a one-star threat-level monster. It is a giant, mutated rat that can walk on two legs. It can grow up to 130 cm in height and weigh up to 37 kg. Unlike many other monsters, the Vermin is not aggressive and can easily be scared. They are active at night and tend to live in small caves or holes in the ground that they have created themselves. Vermins tend to live in groups, with a nest containing 5 to 20 of them. A party of 4 adventurers is recommended for dealing with these creatures.
After clearing 50 Vermin nests, an adventurer will receive the title "Exterminator" on their Hunter Card. After clearing 100 Vermin nests, the adventurer will receive the title "Pest Control" on their Hunter Card.
3. The Zimmerman is a one-star threat-level monster. It is a mutated zombie, relatively weak, slow, and unappealing to look at. The size of the Zimmerman varies but is generally the same as a normal human. They are relatively easy to kill, with a single strong blow to the head being enough to take one down. The difficulty of the quest depends on the number of zombies that need to be killed.
It is recommended that a minimum of two adventurers be present for these quests.
After killing 50 Zimmerman, an adventurer will receive the title "Back to the Grave" on their Hunter Card.After killing 100 Zimmerman, the adventurer will receive the title "Zimmer" on their Hunter Card.
4. The Torso is a one-star threat-level monster. It is a mutated and zombified human torso that is aggressive and dangerous. It uses sharp claws and teeth as its weapons, making it easy to kill. A party of two adventurers is recommended to take on this monster.
After killing 50 Torsos, an adventurer will receive the title "Did Someone Lose a Torso?" on their Hunter Card as an achievement.
5. The Razor Rabbit is a one-star threat-level creature. These rabbits are twice the size of a typical rabbit and are known for their aggression and competitiveness. Their bodies are covered in scars and wounds from fighting within their packs. Their fur ranges in color from white to dark grey. They use their sharp claws and teeth as weapons. While individually weak, they become formidable when in a group. They are typically found in packs of ten to twenty rabbits. If encountered in a full pack, the threat level increases to two stars. It is not recommended to engage them alone and a party of five adventurers, with at least three seasoned members, is recommended to face a full pack.
After killing 150 Razor Rabbits, an adventurer will receive the title "I Cut Myself Shaving" on their Hunter Card.
6. The Longhead is a one-star threat-level monster. Despite its grotesque and intimidating appearance, it is simply a weak and slow variant of the mutated zombies. Its size is similar to that of a normal human. These monsters can easily be killed with a single strong blow to the head. The difficulty of the quest depends on the number of Longheads that need to be killed. It's recommended to have at least 2 adventurers.
After killing 50 Longheads, an adventurer will receive the title "Only a Longhead" on their Hunter Card. After killing 100 Longheads, the adventurer will receive the title "I Like it Long" on their Hunter Card.
7. The Cave Freak is a one-star threat-level monster. Despite its grotesque and intimidating appearance, it is a weak and slow variant of a mutated zombie. Its size varies but is typically the same as a normal human. They are slightly stronger and bigger than Longhead, but can still be easily killed with one strong blow to the head. They are typically found in caves, as they prefer dark, damp, and cold environments. The difficulty of the quest depends on the number of Cave Freaks that need to be killed.
It is recommended to have at least 3 adventurers take on this quest. After killing 50 Cave Freaks, an adventurer will receive the title "I Like Caves" on their Hunter Card. After killing 100 Cave Freaks, the adventurer will receive the title "That's My Cave now" on their Hunter Card. After killing 150 Cave Freaks, the adventurer will receive the title "Caveman" on their Hunter Card.
8. The Hipohead is a one-star threat-level monster. Despite its grotesque and intimidating appearance, it is simply a mutated variant of the zombie we all know. It is slightly stronger, faster, and less revolting to look at than others. It stands taller than the average human but is still relatively easy to kill with a single strong strike to the head. They are mostly found in caves, as they prefer dark, damp, and cold environments. The difficulty of the quest depends on the number of Hipoheads that need to be eliminated.
The minimum recommended number of adventurers for this quest is 4.
After killing 50 Hipoheads, an adventurer will receive the title "No Mercy" on their Hunter Card. After killing 100 Hipoheads, the adventurer will receive the title "Hippopotamus" on their Hunter Card.
9. The Zimmerknight is a one-star threat-level zombie variant. He is a mutated and intimidating creature, with a grotesque appearance. He is a rare type of zombie, known for his strength, speed, and full plate armor. The Zimmerknight was once a royal army paladin, killed in action and then mutated into a zombie. He is slightly taller and stronger than the average human, and a bit larger than other zombies, yet still relatively easy to defeat with a strong strike to the head. The difficulty of the quest to defeat the Zimmerknight depends on the number of zombies that need to be killed. A minimum of four adventurers is recommended.
After killing 50 Zimmerknights, an adventurer will receive the title "I Met a Paladin" on their Hunter Card. After killing 100 Zimmerknights, the adventurer will receive the title "Knight Killer" on their Hunter Card.
10. The Zimmertroll is a two-star threat-level monster. It is a grotesque and intimidating creature, a variant of the mutated zombie. The Zimmertroll is stronger, faster, and more durable than the average zombie. Its size is slightly larger than that of a typical Troll. Due to its increased strength and size, it is harder to kill than a normal zombie. The difficulty of the quest depends on the number of Zimmertrolls that need to be killed. A minimum of 5 adventurers is recommended.
After killing 50 Zimmertrolls, an adventurer will receive the title "Trolls Can't Die" on their Hunter Card. After killing 100 Zimmertrolls, the adventurer will receive the title "Killed Them Twice" on their Hunter Card.
11. The Brute is a two-star threat-level monster. Standing at an imposing height of 220cm and weighing up to 600kg, this mutated zombie brute variant is the largest and strongest of the humanoid zombies. They are very rare to encounter. The easiest way to defeat it is by destroying its head. The difficulty of the quest will depend on the number of Brutes that need to be killed. It is recommended to have a minimum of 5 adventurers, and it is not recommended for rookie adventurers.
Upon killing 50 Brutes, an adventurer will receive the title "Brute Force" on their Hunter Card. After killing 100 Brutes, the adventurer will receive the title "Brute Killer" on their Hunter Card.
12. The Zomboar is a two-star threat-level monster. Despite its grotesque and intimidating appearance, it is a common variant of mutated animal zombies. The Zomboar is a massive, fast, zombified, and mutated wild boar that is as big as a full-grown bull. To defeat it, one strong hit to the head is enough. The difficulty of the quest depends on the number of Zomboars that need to be killed. It's recommended to have at least 5 adventurers take on this monster.
After killing 50 Zomboars, an adventurer will receive the title "Boar Hunter" on their Hunter Card. After killing 100 Zomboars, the adventurer will receive the title "Spoiled Meat" on their Hunter Card.
13. The Bloody Wolf is a two-star threat-level monster. It is a large, aggressive, and muscular beast with minimal fur. It can weigh up to 450 kg and grow up to 170 cm in height and 350 cm in length. Its weapons include sharp claws and big fangs. Usually, they roam alone, but on rare occasions, they hunt in packs of two to five, increasing the threat level to three stars. They are known to attack even their own kind if they are injured or unable to defend themselves.
A minimum of 5 veteran class adventurers is recommended for confronting this monster. It is not recommended for rookie adventurers to take on quests to kill the Bloody Wolf.
"Bloody": Kill 10 Bloody Wolfs."Bloodbath": Kill 30 Bloody Wolfs.
14. The Abomination is a two-star threat-level monster. It is a mutated moose that can grow up to 250 cm in height and 400 cm in length, and weigh up to 800 kg. This creature is known to be aggressive when approached, and its weapons include sharp claws, big fangs, and massive horns. In most cases, they are solitary creatures and can be found wandering alone.
It is recommended that a party of five veteran class adventurers take on The Abomination hunting quests. It is not recommended for rookie adventurers to attempt this quest.
15. The Dead-Eye Grizzly is a two-star threat-level monster. It is a mutated variant of the wild animal zombie, massive in size yet fast. The zombie is a zombified and mutated grizzly, with the most efficient way to kill it being to destroy its head. The difficulty of the quest depends on the number of grizzlies that need to be killed. It is recommended to have at least 5 adventurers for this task and it is not recommended for rookie adventurers.
After killing 50 Dead-Eye Grizzly, an adventurer will receive the title "Hunting Season" on their Hunter Card. After killing 100 Dead-Eye Grizzly, the adventurer will receive the title "Spoiled Meat" on their Hunter Card.
16. The Beast, a two-star threat-level monster, is similar to the Bloody Wolf but is larger, stronger, and more aggressive. This ferocious creature is muscular, fast, and possesses a terrifying appearance. It has no hide and can weigh up to 260 kg, and grow 210 cm in height and 250 cm in length. Its weapons include sharp claws, a powerful jaw capable of crushing rocks, large fangs, and horns that it uses to charge at its prey. The Beast is usually a solitary creature and will attack anything in its path, even other beasts if they are unable to defend themselves or retaliate.
It's recommended to have at least a party of 5 veteran class adventurers with at least one magic box power user of any star rating to take on this monster. They are not recommended for rookie adventurers to take on The Beast's extermination quests.
"Stalker Killer": Kill 10 The Beast."The Beast Annihilator": Kill 30 Bloody Wolfs.
17. The Furry is a two-star threat-level monster. It is an aggressive and swift beast, with a muscular and disgusting appearance. It can weigh up to 250 kg and grow up to 230 cm in height. Its weapons include sharp claws, sharp teeth, and strong arms that it uses to bash its victims. They typically wander alone and can often be found swinging and sleeping in trees. Though they have no eyes, they have good hearing and will attack anything that approaches.
It's recommended to have a party of at least 5 veteran class adventurers, including at least one magic box power user of any star level, to take on this monster. It is not recommended for rookie adventurers to attempt to hunt this creature.
18. The Rage Bull is a three-star threat-level monster known for its aggression and strength. It is a large and muscular beast that weighs up to 520 kg and stands 330 cm in height. Its weapons include powerful fists and massive horns. Rage Bulls are typically solitary creatures and will attack anything that catches their eye.
It is recommended that a group of at least 10 veteran class adventurers, including at least one 3-star power user, take on this monster. It is not recommended for rookie adventurers to attempt extermination quests for the Rage Bull.
Please note that the Rage Bull is not a Minotaur.
After killing 25 Rage Bulls, an adventurer will receive the title "I Hate Bulls" on their Hunter Card.
19. The Juggernaut is a three-star threat-level monster, similar to the Bloody Wolf but much larger, stronger, and more aggressive. It is a big, muscular, and unattractive beast that can weigh up to 930kg and grow up to 290cm in height and 500cm in length. The Juggernaut's weapons include sharp claws, a powerful jaw capable of crushing rocks, large fangs, and massive horns. These beasts typically wander alone, but on rare occasions, they can be found hunting in packs of two to three. They will attack anything they set their eyes on, even their own kind if they are injured or unable to defend themselves.
To take on a Juggernaut, it's recommended to have at least 10 veterans adventurers party and at least one 3-star power user. It's not recommended for rookie adventurers to take on Juggernaut extermination quests.
After killing 25 Juggernauts, Adventurer will receive a title in his Hunter Card "I'm The Juggernaut".
20. The Glutton is a three-star threat-level monster. It is a giant turtle-like mutant that is big, aggressive, muscular, and slow. Its skin is thick and heavily armored, but it is also quite disgusting. It can weigh up to 1450 kg and grow 310 cm in height and 700 cm in length. Its weapons include sharp claws and a powerful jaw capable of crushing rocks. The Glutton wanders alone and attacks anything it sets its eyes on.
It is recommended that a party of 10 veteran class adventurers, including at least one 3-star power user, take on this monster. Extermination quests for the Glutton are not recommended for rookie adventurers.
After killing 25 Gluttons, an adventurer will receive the title "Gluttony" on their Hunter Card.
Table of Contents
- Adventurers Monsterpedia - Dangerous Plant Monsters
- Adventurers Monsterpedia - Magical Beast
- Adventurers Monsterpedia - Mutants
- Adventurers Monsterpedia - Monsters
- Character information
- Town information
- Chapter 403 The Pain He Couldn’t Put into Words
- Chapter 402 Making a Nest
- Chapter 401 Fragile Lives Left Alone in the Dark
- Chapter 400 The Shed, the Snow, and the Fire
- Chapter 399 Approaching Broken Gates in the Snowstorm
- Chapter 398 The Invisible Force of Gravity Magic
- Chapter 397 What if Hermit had lied to her, luring her out into the wilderness as part of some elaborate scheme?
- Chapter 396 Hermit had forgotten one crucial detail about Suzuka: she was a restless sleeper.
- Chapter 395 Consequences of Your Actions
- Chapter 394 Finding Shelter in the middle of a Snowstorm
- Chapter 393 First Time Seeing Mountain Snow
- Chapter 392 Going on Adventure to Save Kaka
- Chapter 391 Not Exactly a Reliable Source of Information
- Chapter 390 Goblin with a Broken Neck
- Chapter 389 Cat Boss Story from the Past
- Chapter 388 And as the world faded to black, the goblin’s last thought was of them—his little ones—and the hope that they would survive.
- Chapter 387 Punching Bag for the Bandits
- Chapter 386 No one noticed the goblin in need, only his captors.
- Chapter 385 Would Suzuka’s words hold true? Would he really be safe?
- Chapter 384 It's a simple errand, what could go wrong, right?
- Chapter 383 A Volunteer who Believes that his Sacrifice can Serve a Greater Good
- Chapter 382 Temporary Shelters for the Newcomers
- Chapter 381 A Letter from Thomas
- Chapter 380 A goblin and fresh eggs, right on time
- Chapter 379 Putting on Big Boy Pants
- Chapter 378 Your Royal Sadness, Hermit the Tragic, First of His Name, King of Self-Pity
- Chapter 377 Luminesia—a Town that will be a Sanctuary for all who Wish to Live in Peace
- Chapter 376 Tragic History Between Cat Boss and Hermit
- Chapter 375 The Meeting with the Cat Boss, Leader of the Cat People
- Chapter 374 Set of Tracks in the Dirt
- Chapter 373 Eyes that Always Watching
- Chapter 372 Old Acquaintance
- Chapter 371 Mr. Reliable
- Chapter 370 Security Issues
- Chapter 369 Big Progress
- Chapter 368 Forgiveness
- Chapter 367 A Tomb Stone for our Enemy
- Chapter 366 A Terrible, Tragic Accident
- Chapter 365 Desperate Display of Remorse
- Chapter 364 Fear and Exhaustion
- Chapter 363 Exaggerated Regrets
- Chapter 362 Unsettling Quiet
- Chapter 361 Farewells and New Horizons
- Chapter 360 Van Blous Insignia
- Chapter 359 Inner Frustration
- Chapter 358 Exclusive Rights
- Chapter 357 Your Grace Brodric Faladan
- Chapter 356 Delivering the Killing Blow
- Chapter 355 Cornered Prey
- Chapter 354 No Escape for the Baron
- Chapter 353 All Eyes on the Prize
- Chapter 352 The Host of the Evening
- Chapter 351 Invitation to a Masquerade Ball
- Chapter 350 Inner Strength that Keep me Going
- Chapter 349 Antonio's Unfortunate Accident
- Chapter 348 Dreaming About the Future
- Chapter 347 Love, Laughter, and Secrets
- Chapter 346 Reflections in the Bath
- Chapter 345 Friendly Game of Cards
- Chapter 344 Amazing Things Do Not Come Cheap
- Chapter 343 I’m Not a Bad Person
- Chapter 342 Visiting Old Friends
- Chapter 341 Uncomfortable Silence
- Chapter 340 What Worries Me the Most
- Chapter 339 Little Boy of Joy
- Chapter 338 Immense Weight
- Chapter 337 Lingering Shock
- Chapter 336 Love and Loss
- Chapter 335 Obsessive Parents and Endless Pie
- Chapter 334 Charming Wit and Dazzling Smile
- Chapter 333 Little Party Tricks
- Chapter 332 Clint Levens
- Chapter 331 Warm Hospitality
- Chapter 330 Shared Memories
- Chapter 329 Past Mistakes
- Chapter 328 Woodmill Town
- Chapter 327 Friendly Conversation
- Chapter 326 Disbelief and Overwhelming Happiness
- Chapter 325 Gentle Steps
- Chapter 324 Newfound Resolve
- Chapter 323 Comical Sight
- Chapter 322 Suzuka’s Overwhelming Power
- Chapter 321 Despair and Sorrow
- Chapter 320 Passing the Word
- Chapter 319 Piece of Advice
- Chapter 318 Timbo's Instructions
- Chapter 317 Free to Dream
- Chapter 316 Necessary Evil
- Chapter 315 Gift for the Boss
- Chapter 314 Coins and Gems
- Chapter 313 Bright Future
- Chapter 312 Smell of Deceit
- Chapter 311 Lives Filled With Endless Torment
- Chapter 310 Suspicious Visitor
- Chapter 309 The Great Wall
- Chapter 308 Ghost From the Past
- Chapter 307 Heartwarming Innocence
- Chapter 306 Newfound Efficiency
- Chapter 305 Immense Workload
- Chapter 304 Job Assignment
- Chapter 303 Awe and Admiration
- Chapter 302 Mana Sickness
- Chapter 301 Pushing Past the Limits
- Chapter 300 Bright Future
- Chapter 299 Best Way to Start the Day
- Chapter 298 Unfamiliar Sensation
- Chapter 297 The Best Day of My Life
- Chapter 296 Tiny Lumberjacks
- Chapter 295 Gifts From The Gods
- Chapter 294 Unwavering Respect
- Chapter 293 Honorable Battle Wounds
- Chapter 292 The Day Before Moving Out
- Chapter 291 Earth Magic Box
- Chapter 290 Boost in Power
- Chapter 289 Dark Humor
- Chapter 288 Passionate Adventure In Good Day's Rest Inn
- Chapter 287 Cozy Little Cafe
- Chapter 286 The Charming Snake
- Chapter 285 The Name He Curse
- Chapter 284 Invaluable Support
- Chapter 283 Full Schedule
- Chapter 282 Innocence and Purity
- Chapter 281 Darkness of the Night
- Chapter 280 The Mysterious Visitor
- Chapter 279 Haunting Whispers
- Chapter 278 Impossible Dream
- Chapter 277 Exotic Oils and Fragrant Blossoms
- Chapter 276 Feeling Guilty
- Chapter 275 Stroke of Luck
- Chapter 274 Cup of Hot Coffee
- Chapter 273 Fear, Responsibility, and Gratitude
- Chapter 272 Towering Peaks
- Chapter 271 Empty Bellies With Longing
- Chapter 270 Newfound Freedom
- Chapter 269 Goddess of Destruction and Salvation
- Chapter 268 Goblin Breeding Cave
- Chapter 267 Carnal Desires
- Chapter 266 Crushing Defeat
- Chapter 265 Showing No Mercy
- Chapter 264 Hundred Moons
- Chapter 263 Innocence of Youth
- Chapter 262 Big Loaf of Bread
- Chapter 261 Overflowing With Joy
- Chapter 260 Precious Gift
- Chapter 259 Quick Trip
- Chapter 258 The Scenery of Devastation
- Chapter 257 According to Plan
- Chapter 256 Light of Freedom
- Chapter 255 Promise Not to be Broken
- Chapter 254 Goblin Hatchery
- Chapter 253 Fear of Formidable Power
- Chapter 252 The Illusion of Invincibility
- Chapter 251 Bleak Existence
- Chapter 250 The Battle Begins
- Chapter 249 Reign of the Evil Goblins
- Chapter 248 Heated Argument
- Chapter 247 Scrutinizing Gaze
- Chapter 246 Preparations for Infiltration
- Chapter 245 Raid on the Goblin Breeding Farm
- Chapter 244 Stealthy Camp
- Chapter 243 Warm Hug of Comfort
- Chapter 242 Journey to Freedom Begins
- Chapter 241 Distant Echoes of a Duel
- Chapter 240 No Room For Error
- Chapter 239 The Final Exams
- Chapter 238 Simple Paperwork
- Chapter 237 Placing The Order
- Chapter 236 Chance at a New Life
- Chapter 235 The Best Offer Possible
- Chapter 234 For The Greater Good
- Chapter 233 Sweet Dreams in Goblinland
- Chapter 232 Goblin Medicine Recipe
- Chapter 231 Counting The Profits
- Chapter 230 Squeaky Chittering of the Rats
- Chapter 229 The Bandits Treasure
- Chapter 228 Culinary Treasure Flamboshta!
- Chapter 227 Those Who Need Feelings
- Chapter 226 Precious Feelings
- Chapter 225 Pitiable Innocence
- Chapter 224 Brutal Rain
- Chapter 223 Magical Resonance
- Chapter 222 Arion The Void Mage
- Chapter 221 Ideal Financial Support
- Chapter 220 The Proposal
- Chapter 219 List of Tools
- Chapter 218 Hard And Painful Decision
- Chapter 217 Sharing Awful Hobbies
- Chapter 216 Seeking New Allies
- Chapter 215 A Business Proposition
- Chapter 214 The Renowned Architect Elara
- Chapter 213 A Genuine Apology
- Chapter 212 Hanging by a Thread
- Chapter 211 Lies And Misunderstandings
- Chapter 210 A little Snack For The Trip
- Chapter 209 Treasure Hunt In Perilous Forest
- Chapter 208 Goddess of Salvation
- Chapter 207 Hermit's Secret Sanctuary
- Chapter 206 The Real Plan
- Chapter 205 A Picture of a Happy Goblin
- Chapter 204 A Warm Goblin Is A Happy Goblin
- Chapter 203 Forgiveness And Understanding
- Chapter 202 The Only Way To Beat A Bully
- Chapter 201 Hermit's Drunken Tales
- Chapter 200 Feeling A Little Tipsy
- Chapter 199 Drinking Beer For The First Time
- Chapter 198 Under The Dumpster
- Chapter 197 Jacob's Story
- Chapter 196 A Dark Reunion
- Chapter 195 The Bear Paw Inn
- Chapter 194 Mushrooms In The Moonlight
- Chapter 193 A Shattered Mind
- Chapter 192 People Bad, Gobbie Friends Good
- Chapter 191 The Remains of Hermit
- Chapter 190 An Unexpected Guest
- Chapter 189 Thalen The Ruler Of Rockmine Town
- Chapter 188 Meeting With The Royalty
- Chapter 187 Just a Passing Thought
- Chapter 186 A New Beginning of a Friendship
- Chapter 185 It was not a Dream
- Chapter 184 Unseen Menace
- Chapter 183 Wager of Shiny Coins
- Chapter 182 A Story about Squating on a Torch
- Chapter 181 I'm Swellmit, Not Weak Hermit
- Chapter 180 A Voice From The Shadows
- Chapter 179 Spooky Awakening
- Chapter 178 Hermit's Lifeless Hand
- Chapter 177 Life or Death Decision
- Chapter 176 Egg Laying Straw
- Chapter 175 The Broken Marionette
- Chapter 174 The Explosion
- Chapter 173 Pink Potion
- Chapter 172 Depressingly Melodramatic
- Chapter 171 Grand Goblin Feast
- Chapter 170 Relentless Scuttling
- Chapter 169 A Promise I Will Keep
- Chapter 168 Sitting on a Bench
- Chapter 167 The Wrestling Match
- Chapter 166 Wrestling Raccoon
- Chapter 165 Tasty Breakfest
- Chapter 164 It's Just a Prank Bro!
- Chapter 163 Master's Loving Embrace
- Chapter 162 Shiny Coins and a Key
- Chapter 161 Seeking Warmth
- Chapter 160 A Task at Hand
- Chapter 159 Olivia's Kind Gesture
- Chapter 158 Standing on the Edge of the Clif
- Chapter 157 Culinary Delight Among Goblins
- Chapter 156 Treacherous Flight of Stairs
- Chapter 155 Delightful Smell
- Chapter 154 Interesting Little Creature
- Chapter 153 I Can't Swim
- Chapter 152 Scuttling in The Rain
- Chapter 151 Going out for a Delicious Meal
- Chapter 150 Puppy Eyes
- Chapter 149 Feeling Cool
- Chapter 148 Blue Hue Elixir
- Chapter 147 Sink Bath
- Chapter 146 Thunderous Slap
- Chapter 145 Exposed
- Chapter 144 Game of Mercy
- Chapter 143 Small Adventure
- Chapter 142 Meaty Ears
- Chapter 141 Classified Information
- Chapter 140 Girls Talk
- Chapter 139 Smile of Gratitude
- Chapter 138 One Last Time
- Chapter 137 Some Bad News
- Chapter 136 The Crowd
- Chapter 135 Tender Care
- Chapter 134 Acid
- Chapter 133 Giving Chase
- Chapter 132 A little Dirty
- Chapter 131 Comfy Barrel
- Chapter 130 Precise Punch
- Chapter 129 Sad Story
- Chapter 128 Restless and Bored
- Chapter 127 Much Needed Rest
- Chapter 126 Iron Bars
- Chapter 125 Chilling Sound
- Chapter 124 Whisper in the Ear
- Chapter 123 A Calm Place
- Chapter 122 Introduction
- Chapter 121 Envy and Resentment
- Chapter 120 Shocking Truth
- Chapter 119 Sometimes, rules don't mean a damn thing.
- Chapter 118 Kiss In the Rain
- Chapter 117 Going Out
- Chapter 116 Isaac The Ice Mage
- Chapter 115 The name is Grand
- Chapter 114 Maximus Decimus Meridius
- Chapter 113 Heated Round
- Chapter 112 Elimination Round
- Chapter 111 Coliseum
- Chapter 110 Meeting an old friend
- Chapter 109 Nostalgia
- Chapter 108 Apology
- Chapter 107 Justice Served
- Chapter 106 The Headmaster
- Chapter 105 Caught With Pants Down
- Chapter 104 Professor Jonathan Stone
- Chapter 103 The First Place
- Chapter 102 Test Results
- Chapter 101 A small grin on Walter's face
- Chapter 100 A Little Drunk
- Chapter 99 Melwyn Gold Apple Wine
- Chapter 98 The Date
- Chapter 97 Things Got Complicated
- Chapter 96 Olivia's Note
- Chapter 95 Who Is the Real Hero?
- Chapter 94 Swamper
- Chapter 93 Gloomy Evening
- Chapter 92 No More Jokes
- Chapter 91 Helen's Death
- Chapter 90 Hostage
- Chapter 89 As I Feared
- Chapter 88 Rescue Mission
- Chapter 87 My Dear Sterling
- Chapter 86 My Slave
- Chapter 85 Bad Reputation
- Chapter 84 Silvia and Barrier Magic
- Chapter 83 Professor
- Chapter 82 Magic Box University
- Chapter 81 Slowing Down
- Chapter 80 The Greatsword
- Chapter 79 Corpses Piling Up
- Chapter 78 Zimmers
- Chapter 77 Rusty Sword
- Chapter 76 Cash Cow
- Chapter 75 Red Potion
- Chapter 74 Goblins ambush
- Chapter 73 Kieran
- Chapter 72 Letter
- Chapter 71 Official Quest
- Chapter 70 Wide Grin
- Chapter 69 New Armor
- Chapter 68 Shopping
- Chapter 67 Hot spring
- Chapter 66 The Mystic Oasis
- Chapter 65 Dark Damp Alleyway
- Chapter 64 Stalker
- Chapter 63 Wara vs Suzuka
- Chapter 62 Fight Ring
- Chapter 61 The Guild Leader Wara
- Chapter 60 5-Stars at Heart 2-Stars on Paper
- Chapter 59 Dr. Jenkins
- Chapter 58 He Is My Husbando
- Chapter 57 Rules
- Chapter 56 Laughing Larry
- Chapter 55 Hunters Guild
- Chapter 54 Olivia's Memories
- Chapter 53 Bandits
- Chapter 52 Town In Sight
- Chapter 51 Olivia's Tent
- Chapter 50 Olivia
- Chapter 49 Friendly Chat
- Chapter 48 Bill's Wish Come True
- Chapter 47 Feelings
- Chapter 46 Going in Circles
- Chapter 45 Day Light
- Chapter 44 Clearing The Path
- Chapter 43 Going Deeper
- Chapter 42 The Crystal Mine
- Chapter 41 Finally Back To Bill's Cave
- Chapter 40 The Castle In Ruins
- Chapter 39 The Room Bellow
- Chapter 38 The Deception
- Chapter 37 Fight for the Throne Room
- Chapter 36 The Fierce Fight
- Chapter 35 The Goblin Castle
- Chapter 34 Martin's Party Never Come Back
- Chapter 33 Happy Birthday to Me and Bill
- Chapter 32 Martin and His Party
- Chapter 31 Rough Training
- Chapter 30 Calm Morning and Gentle Rain
- Chapter 29 Giving in to the Rage
- Chapter 28 A Fight
- Chapter 27 Idle Chat and Rune Magic
- Chapter 26 Looking For Crystal
- Chapter 25 Slime and Wine
- Chapter 24 Feeling Sick
- Chapter 23 Saving Bill
- Chapter 22 The Ambush
- Chapter 21 The Minotaur
- Chapter 20 Unyielding Rage and New Encounter
- Chapter 19 Clive
- Chapter 18 A New Hope
- Chapter 17 A Magic Box Power
- Chapter 16 The Magic Box
- Chapter 15 On The Run
- Chapter 14 Glimmer of Hope
- Chapter 13 The Awakening
- Chapter 12 Going Berserk
- Chapter 11 Fight to The Death
- Chapter 10 Feeding Time
- Chapter 09 The Hunt
- Chapter 08 Contact With The Beast
- Chapter 07 Journey Continue
- Chapter 06 The Behemoth and the First Victims
- Chapter 05 Wake Up Call
- Chapter 04 Beginning of a Journey
- Chapter 03 The Plan
- Chapter 02 The Kidnap
- Chapter 01 Suzuka and Antonio
- Chapter 0 Prologue The Beginning of World