A long, long time ago the world of Dragemor was a world for dragons.

Humans lived in the polar regions of ice and snow, their civilization restricted to the cold where dragons didn’t tread.

Over the centuries, however, people got tired of being subservient to these dragons, cowering in fear in the most inhospitable places on the planet.

Slowly they began to infiltrate the rest of the world.

But the dragons were fierce beasts that could not be ignored or tamed.

They preyed upon people, and when they weren’t hunting them and eating them, they were roasting them alive (just for fun).

It seemed impossible that people could ever thrive alongside the dragons.

They were powerful beasts that would wipe out every human if they could.

But then a man disappeared into a dragon’s lair—and resurfaced years later, armed with magic. He used his newfound powers to coax all the dragons to the remote, volcanic island of Midlands and put up magical wards around it, forever confining the dragons at the center of the world.

With the wards in place, civilization was finally able to thrive.

Three continents—Sorland, Norland, and Vesland—were conquered by humans, while the dragons remained contained safely in the Midlands.

Only the easterly realm of Esland remained uninhabited because of its harsh, unforgiving terrain and desert climate.

The dragon threat was neutralized (for the time being), and soon enough on Sorland, a passionate group of people assembled, calling themselves the Saints of Fire.

Led by Cappus Zoreth, a man who saw himself as a messiah, the Saints of Fire believed that the dragons were gods and that it was wrong to imprison them.

Zoreth had the gift of sight and saw a future where the dragons would eventually be set free under his own power.

Zoreth believed that if they ensured the dragons were treated with dignity, worshipped, and revered, in the end the dragons would spare their lives.

While this group got traction, fighting for the dragons’ well-being and freedom, they were ultimately ostracized and banished to Esland, where they began sending sacrifices to the Midlands for the dragons.

Somewhere along the line, intrepid explorers from the other lands visited the Midlands hoping to capture a dragon to use for war purposes.

They were unsuccessful and many died in these raids, but they did stumble upon a discovery that would shape the world.

People realized that if you ate a dragon’s egg, a component inside it called the suen would manifest in your body in various magical ways.

Different types of eggs translated into different types of power and magic.

There’s even been talk of a dragon’s egg that grants immortality, though those eggs have yet to be found (but have become the most desired bounty, since immortality may be the only way for civilization to ever survive if the wards come down).

Although consuming dragons’ eggs is illegal since the governments fear citizens ever coming into magic and power (especially since once you have acquired magic from suen, you’re able to pass it down to your children), an extremely lucrative egg trade developed.

Powerful families in each of the realms started their own syndikats and now control the egg supply and process the suen into potions.

Each syndikat has a different way of operating, but will either have one of their main family members going to the Midlands with a crew of egg stealers or completely hire out the task.

Both methods are risky because the former puts the powerful families at direct risk, and the latter can and often does mean that the workers hired for the job may steal the eggs (or consume them) for their own gain.

Not to mention, only the most reckless—or desperate—thieves are willing to risk the journey …