Geography

Tiearland – The continent where our story is set, made up of the countries of Trova, Filusia, and Agathyre.

Trova – The kingdom of the humans, to the west of Tiearland. Its capital is Elmere.

Filusia – The kingdom of the fae, to the east. Its capital is Lavail.

Agathyre – The nation of the dryads, to the north. Its capital is Starfall.

The Miravow – The enchanted forest that runs the length of Agathyre’s border

Magic types

Sensic – Magic that interacts with the mind. Possessed exclusively by fae.

Viatic – Magic that interacts with the physical body. Possessed by dryads and primarily used for healing.

Terrial – Magic that interacts with one of the natural elements. Possessed by humans and fae.

Celestial – Magic that reflects the actions of stars and planets. Possessed by humans and fae. Forbidden in Trova under the authority of the Temple of Ethira.

Twin-blessed – A person born with two terrial abilities within a single element.

Magic users

Aesteri – A terrial magic user who can command the air element.

Aquari – A terrial magic user who can command the water element.

Geostri – A terrial magic user who can command the earth element.

Incendi – A terrial magic user who can command the fire element.

The Gods

Ethira – The god of transformation, born a human who then ascended into the divine pantheon due to his impressive feats. Also the patron god of travelers. Specifically revered by the Temple of Ethira, the primary religious authority in Trova.

Ralus – The god of the sun, considered king of the gods.

Lusteris – The goddess of the moon, considered queen of the gods.

Classitus – The patron god of geostri, earth-magic users.

Firesta – The patron goddess of incendi, fire-magic users.

Mariste – The patron goddess of aquari, water-magic users.

Winnivus – The patron god of aesteri, air-magic users.