Page 61 of Duskbound (Esprithean Trilogy #2)
GLOSSARY
NOTABLE CHARACTERS:
FIA RIFTBORNE (FEE-ah RIFT-born) - Our protagonist, a duskbound from Sidhe
AETHER (AY-ther) - Second in Command to General Urkin, Leader of the Spectre Unit
LARYK ASHFORD (LAHR-ick ASH-ford) - General of Faction Venom in Sidhe
VEXA (VEX-ah) - Blacksmith turned Umbra soldier, can enchant weapons, member of Spectre Unit
EFFIE (EF-ee) - Noble daughter turned Umbra soldier, teleportation abilities, member of Spectre Uni t
RETHLYN (RETH-lin) - Umbra soldier, can manipulate feelings/consciousness, member of Spectre Unit
RAVEN (RAY-ven) - Communications runner turned Umbra Soldier, can create bonds with mirrors that allow communication through them, member of the Archivist Unit
LAEL (LAY-el) - Orphan from Croyg, Strykka contestant, necromancer, member of Spectre Unit
MIRA (MEER-ah) - Strykka contestant turned Umbra Soldier, nightmare illusionist, member of Spectre Unit
THERON (THAIR-on) - Strykka contestant turned Umbra Soldier, fragment illusionist, member of Spectre Unit
LORD SOLEIL (so-LAY) - Noble House in Sidhe, Osta’s employer, leader of Sidhe resistance
OSTA RIFTBORNE (OS-tah RIFT-born) - Fia's oldest friend from Sidhe
MALADEA THISTON (mal-AY-de-ah THIS-ton) - Known as Ma, Fia's friend and former employer from Sidhe
VALKAN SYRNDORE (vahl-KAHN SER-en-dor) - Lord of Draxon, leader of the Damphyre, shape-shifter
KRAYKEN VINDSKALD (KRAY-ken VIND-skald) - Traveling bard & author of a historical memoir detailing his life before the crusades
UMbrA GENERALS:
GENERAL URKIN (UR-kin) - Leader of the Umbra combat forces
GENERAL TALIORA (tal-ee-OR-ah) - Leader of the Medic’s Unit
GENERAL TALON (TAL-on) - Leader of the Archival Unit
GENERAL KARIS (KAIR-is) - Leader of the Scout's Regiment
UMbrATHIA NOBLE HOUSES:
HOUSE VALTYR (VAHL-teer) - The royal family of Umbrathia
Queen Andrid Valtyr (AN-drid) - Current queen, descended into madness
Prince Andrial Valtyr (AN-dree-al) - The lost prince
Vilda Valtyr (VIL-da) - The queen's sister
HOUSE SKALDVINDR (SKALD-vin-dr) - Noble family connected to royalty through marriage
HOUSE EIRFALK (AIR-falk) - Noble House, Effie's family
HOUSE GALDRYNNE (GAHL-drin) - Noble House
HOUSE brEIDFJORD (brAID-fyord) - Noble House
HOUSE BALDURSON (BAHL-dur-son) - Noble House
HOUSE SVEINSON (SVAIN-son) - Noble House
HOUSE VALLGRYM (VAHL-grim) - Noble House
HOUSE ELDGARDR (ELD-gard-r) - Noble House
HOUSE ALFARSON (AL-far-son) - Noble House
RACES/TITLES:
KALFAR (KAHL-far) - The dark elves that live in Umbrathia
AOSSí (EE-shee) - The race of elves that live on the Isle of Sídhe and Riftdremar
DAMPHYRE (DAM-feer) - Kalfar who feed on blood/essence from other Kalfar
DUSKBOUND (DUSK-bound) - True shadow-wielders, traditionally only in royal bloodline
RIFTBORNE (RIFT-born) - Children who were saved from the destruction of their homeland, Riftdremar, and brought to the Isle of Sihde. Before they were granted citizenship, these refugees were branded with a symbol of unity on their left wrist and hand. Most were raised in group homes throughout the Isle and were expected to assimilate into Sídhe culture and society.
LOCATIONS:
UMbrATHIA (um-brAY-thee-ah) - The dying realm of the Kalfar
SíDHE (SHEE) - The Isle of Sídhe is a thriving kingdom in which all Aossí now reside
RAVENFELL (RAY-ven-fell) - Capital of Umbrathia
RIFTDREMAR (RIFT-dreh-mar) - An Island to the east of the Isle of Sídhe. Riftdremar was destroyed after an uprising against Sídhe’s colonial effort to mine and steal arcanite stores, and expand their influence on Riftdremar’s culture, economy, and resources.
DRAXON (DRAX-on) - Southeastern territory of Umbrathia, ruled by Valkan
STRAVENE (stra-VEEN) - Neutral territory between Ravenfell and Draxon
CROYG (KROY-g) - Once the largest farming region of Umbrathia, now dead from the drought
VARDRUUN (var-DROON) - The second largest city in central Umbrathia, taken by the drought
ILSTHYRE (ILS-thire) - Small village to the south of Draxon
THE RIP - Tear between realms
MAGIC/POWERS:
ESSENCE - The living energy that flows through the realms
TETHER - Umbra term for magical abilities
FOCUS - Sidhe term for magical abilities
THE VOID - The darkness in northern Umbrathia that creates void burns
VOID BURNS - Marks that allow vessels to absorb shadows
ORGANIZATIONS:
THE UMbrA - Umbrathia's military force
SPECTRE UNIT - Umbra with shadow-wielding capabilities
THE GUARD - Sidhe's military force
THE COUNCIL - Umbrathia's ruling body
IMPORTANT ITEMS/THINGS:
THE DROUGHT - A magical drought in Umbrathia where essence is being drained
VESSEL - A Kalfar who has entered the void and bears it’s marks. Able to absorb and manipulate shadows they are given by a duskbound.
SENTINEL - A member of the Umbra combat unit
ARCANITE (AR-kan-ite) - Crystal that stores essence
THE STRYKKA (STRIE-kah) - A set of trials that allow Kalfar to join higher ranking positions within the Umbra forces
THE CRUSADES - A dark period in Umbrathian history when the royal family systematically hunted down and eliminated other duskbound families to secure their exclusive claim to the throne, ensuring House Valtyr would be the only bloodline with the power to control the void. These purges lasted for centuries, nearly eradicating all duskbound outside the royal line.
VOID-LETTING - The process in which a Duskbound shares their shadow magic with vessels
BLOOD OATHS - Binding magical contracts used by the Guard
BLOODWEEP - A plant used in blood oaths, native to Umbrathia
SIPHON - can control and redirect the flow of essence
CREATURES:
DREAD SIRENS - Wraith-like beings that can speak to the dead
VORDR (VOR-dr) - Horse/Dragon Hybrid that share a connection with those touched by the void
RELIGION
Esprithe (Esp-rith) -The pantheon of deities who are worshiped by those on the Isle of Sídhe
Sibyl (Sib-uhl) - The Esprithe of Foresight
Conleth (Kohn-luth) - The Esprithe of Wisdom
Niamh (Neev) - The Esprithe of Dreams
Ainthe (Ah-N-yuh) - The Esprithe of Memories
Eibhlín (Eve-lin) - The Esprithe of Justice
Fírinne (Fehr-EN-yeh) - The Esprithe of Truth