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Story: The Last Time I Lied
This time, your window peek reveals a semicircle of easels bearing the half-painted canvases of yesterday’s lesson. You had been working on a still life. A vase of wildflowers beside a bowl of oranges. Now you can’t shake the feeling the lesson will never be completed, the flowers always half-painted, the bowls forever missing their fruit.
You back away from the building, rotating slowly, contemplating your next move. To your right is the gravel drive that leads out of camp, through the woods, to the main road. You head in the opposite direction, right into the center of camp, where a mammoth, log-frame building sits at the end of a circular drive.
The Lodge.
The place where you least expect to find the girls.
It’s an unwieldy hybrid of a building. More mansion than cabin. A constant reminder to campers of their own, meager lodgings. Right now, it’s silent. Also dark. The ever-brightening sunrise behind it casts the front of the building in shadow, and you can barely make out its beveled windows, its fieldstone foundation, its red door.
Part of you wants to run to that door and pound on it until Franny answers. She needs to know that three girls are gone. She’s the camp director, after all. The girls are her responsibility.
You resist because there’s a possibility you could be wrong. That you overlooked some important place where the girls might have stashed themselves, as if this were all a game of hide-and-seek. Then there’s the fact that you’re reluctant to tell Franny until you absolutely must.
You’ve already disappointed her once. You don’t want to do it again.
You’re about to return to deserted Dogwood when something behind the Lodge catches your eye. A strip of orange light just beyond its sloped back lawn.
Lake Midnight, reflecting sky.
Please be there,you think.Please be safe. Please let me find you.
The girls aren’t there, of course. There’s no rational reason they wouldbe. It feels like a bad dream. The kind you dread the most when you close your eyes at night. Only this nightmare has come true.
Maybe that’s why you don’t stop walking once you reach the lake’s edge. You keep going, into the lake itself, slick rocks beneath your feet. Soon the water is up to your ankles. When you start to shiver, you can’t tell if it’s from the coldness of the lake or the sense of fear that’s gripped you since you first checked your watch.
You rotate in the water, examining your surroundings. Behind you is the Lodge, the side facing the lake brightened by the sunrise, its windows glowing pink. The lakeshore stretches away from you on both sides, a seemingly endless line of rocky coast and leaning trees. You cast your gaze outward, to the great expanse of lake. The water is mirror-smooth, its surface reflecting the slowly emerging clouds and a smattering of fading stars. It’s also deep, even in the middle of a drought that’s lowered the waterline, leaving a foot-long strip of sun-dried pebbles along the shore.
The brightening sky allows you to see the opposite shore, although it’s just a dark streak faintly visible in the mist. All of it—the camp, the lake, the surrounding forest—is private property, owned by Franny’s family, passed down through generations.
So much water. So much land.
So many places to disappear.
The girls could be anywhere. That’s what you realize as you stand in the water, shivering harder. They’re out there. Somewhere. And it could take days to find them. Or weeks. There’s a chance they’ll never be found.
The idea is too terrible to think about, even though it’s the only thing you can think about. You imagine them stumbling through the thick woods, unmoored and directionless, wondering if the moss on the trees really does point north. You think of them hungry and scared and shivering. You picture them under the water, sinking into the muck, trying in vain to grasp their way to the surface.
You think of all these things and begin toscream.
PART ONE
TWOTRUTHS
1
I paint the girls in the same order.
Vivian first.
Then Natalie.
Allison is last, even though she was first to leave the cabin and therefore technically the first to disappear.
My paintings are typically large. Massive, really. As big as a barn door, Randall likes to say. Yet the girls are always small. Inconsequential marks on a canvas that’s alarmingly wide.
Their arrival heralds the second stage of a painting, after I’ve laid down a background of earth and sky in hues with appropriately dark names. Spider black. Shadow gray. Blood red.
And midnight blue, of course. In my paintings, there’s always a bit of midnight.
You back away from the building, rotating slowly, contemplating your next move. To your right is the gravel drive that leads out of camp, through the woods, to the main road. You head in the opposite direction, right into the center of camp, where a mammoth, log-frame building sits at the end of a circular drive.
The Lodge.
The place where you least expect to find the girls.
It’s an unwieldy hybrid of a building. More mansion than cabin. A constant reminder to campers of their own, meager lodgings. Right now, it’s silent. Also dark. The ever-brightening sunrise behind it casts the front of the building in shadow, and you can barely make out its beveled windows, its fieldstone foundation, its red door.
Part of you wants to run to that door and pound on it until Franny answers. She needs to know that three girls are gone. She’s the camp director, after all. The girls are her responsibility.
You resist because there’s a possibility you could be wrong. That you overlooked some important place where the girls might have stashed themselves, as if this were all a game of hide-and-seek. Then there’s the fact that you’re reluctant to tell Franny until you absolutely must.
You’ve already disappointed her once. You don’t want to do it again.
You’re about to return to deserted Dogwood when something behind the Lodge catches your eye. A strip of orange light just beyond its sloped back lawn.
Lake Midnight, reflecting sky.
Please be there,you think.Please be safe. Please let me find you.
The girls aren’t there, of course. There’s no rational reason they wouldbe. It feels like a bad dream. The kind you dread the most when you close your eyes at night. Only this nightmare has come true.
Maybe that’s why you don’t stop walking once you reach the lake’s edge. You keep going, into the lake itself, slick rocks beneath your feet. Soon the water is up to your ankles. When you start to shiver, you can’t tell if it’s from the coldness of the lake or the sense of fear that’s gripped you since you first checked your watch.
You rotate in the water, examining your surroundings. Behind you is the Lodge, the side facing the lake brightened by the sunrise, its windows glowing pink. The lakeshore stretches away from you on both sides, a seemingly endless line of rocky coast and leaning trees. You cast your gaze outward, to the great expanse of lake. The water is mirror-smooth, its surface reflecting the slowly emerging clouds and a smattering of fading stars. It’s also deep, even in the middle of a drought that’s lowered the waterline, leaving a foot-long strip of sun-dried pebbles along the shore.
The brightening sky allows you to see the opposite shore, although it’s just a dark streak faintly visible in the mist. All of it—the camp, the lake, the surrounding forest—is private property, owned by Franny’s family, passed down through generations.
So much water. So much land.
So many places to disappear.
The girls could be anywhere. That’s what you realize as you stand in the water, shivering harder. They’re out there. Somewhere. And it could take days to find them. Or weeks. There’s a chance they’ll never be found.
The idea is too terrible to think about, even though it’s the only thing you can think about. You imagine them stumbling through the thick woods, unmoored and directionless, wondering if the moss on the trees really does point north. You think of them hungry and scared and shivering. You picture them under the water, sinking into the muck, trying in vain to grasp their way to the surface.
You think of all these things and begin toscream.
PART ONE
TWOTRUTHS
1
I paint the girls in the same order.
Vivian first.
Then Natalie.
Allison is last, even though she was first to leave the cabin and therefore technically the first to disappear.
My paintings are typically large. Massive, really. As big as a barn door, Randall likes to say. Yet the girls are always small. Inconsequential marks on a canvas that’s alarmingly wide.
Their arrival heralds the second stage of a painting, after I’ve laid down a background of earth and sky in hues with appropriately dark names. Spider black. Shadow gray. Blood red.
And midnight blue, of course. In my paintings, there’s always a bit of midnight.
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