Page 56
Story: The Staircase in the Woods
55
Clipping
If she was being honest with herself, Lore was happy for the mystery of the crawlspace. It allowed her—just like when writing, or designing a game, or throwing paint on a canvas—to simply be present and focus on what was in front of her rather than life’s many grievances and inadequacies. It was comforting to put all the bullshit and the garbage outside the bubble of making something . And making something felt like progress.
It felt like moving forward.
And in designing games—hell, in playing them, too—the greatest joy was exactly that. Find a path, and go down it.
You had a progress bar. A percentage of the game complete. Parts of the map uncovered. Secrets revealed, items discovered.
So this was her focus. Progress. For now, that meant the task ahead was simple:
Examine the crawlspace.
Like a mission in a game. A task to complete with a checkbox right next to it, enticingly empty and desperate to be checked off.
The crawlspace was, as Hamish explained, wide—too wide, really. And it seemed to be one continuous space, unlike the rooms, which were defined by their doors. Not just doorways, but doors that could be opened and closed. But this went on and on, and formed junctures—crossroads, really—between rooms. Except it didn’t necessarily seem to retain the same physical structure of the rooms, either. When the Bottle Room ended, there should’ve been a turn in the crawlspace. But there wasn’t. It kept going straight and went left and right farther on.
“Clipping,” she said, idly.
“Huh?” Hamish asked, just ahead of her.
“Like in graphics. In a game. Clipping.”
“Lore, dude, I don’t speak this language.”
She explained: “In a game, you have your defined areas, right? The player areas, where they’re going to travel, where they can interact with things. You define this as a clip region, and outside of that is where all the excess visual and programmatic garbage gets, well, clipped. Cut off. You don’t want to expend computing power rendering things into infinity, you only need to render where the functional game space ‘exists.’ But sometimes a player breaks that accidentally or on purpose, like with a noclip cheat, and ends up…essentially here. Beyond the borders of the game. In the walls.”
“Games have crawlspaces?”
“Kinda?” She made a face. “It’s not a one to one. A lot of times you can see excess programming artifacts there—though other times you might just fall through the universe and die, or worse, break the game.” Which made her wonder: Had they just broken the game? Since she was behind him, she nudged him forward. “Let’s keep going, see where we end up.”
“It’s darker ahead,” he said. And it was. What light they got from the hole in the wall behind them did not travel far beyond this corner.
“All right. My phone’s almost dead, but…yours still good?”
He hesitated. “I…shit, it’s out.” He sounded suddenly sad. Pathetic. “I was looking at pictures of my kids and my wife, Lore, I know, I know, I’m sorry—”
“Okay, okay, hey, it’s—” Again, Lore doing the hard work of actually having to be calm and nice and not just laying into him. It was hard for her—but easier in the crawlspace, somehow. Like the house can’t reach us here. Was that insane? It sounded insane. It also felt very true. “It’s fine. You’re fine.”
“I am sorry. I just needed to see them—”
“Really, I get it.” That was a lie. She didn’t get it. Not remotely. Lore was an island. She did not feel the urge to look at photos of other people from her life for a host of reasons: because they were gone when she didn’t look at them, in some cases, and in other cases, because it was too painful to remember them, an acknowledgment that they mattered to her and she didn’t do enough to show them. “I still have a little juice.” I wish there was a charger I could find in this god-forgotten house maze . It was what it was. She got out her phone and powered it up.
Nine percent left on the battery.
Good enough for now. Flashlight on, they continued forward, turning right at the junction.
The boards creaked underneath them. The walls, too, seemed to groan a little on both sides—like the sounds of a creaky old ship at sea.
Ahead, something was there on the floor. Trapped by the meager light.
As they got closer, they saw it more clearly. It was more snack trash: this time, an empty bag of Lay’s Hickory BBQ chips, with packaging old enough to drink. And next to that bag? A pair of sneakers. New Balances, ratty, torn on the sides, the soles worn so far down they were smooth.
They stank. Like dust and time and, well, foot .
“These aren’t programming artifacts,” Hamish said. “Matty…”
“Matty wore New Balances.” Gray, just like these. They each had their signature footwear back then, didn’t they? Nick wore janky work boots. Hamish had his Birkenstocks. Owen went through pair after pair of black Chucks. And she was an early adopter of Doc Martens, baby. Black leather, yellow thread.
“We don’t know that they’re his.”
“No. But…”
“Lore, every room is filled with shit. Some of it’s trash, or old food or…a room full of booze bottles. I don’t know who they belong to or if they belong to anybody. Except maybe the—the people we see.”
“The ghosts, you mean.”
“Ghosts.”
“Ghosts, or illusions, or whatever they are. They’re something. They’re not people. Not people-people.” She clicked off her phone light for a moment to conserve battery. “They’re all dead or half dead or insane. They’re as ruined as the rooms they inhabit. This is a haunted house.” A haunted house, not like one that was really, actually haunted. But one that was put on, created, staged for Halloween. A haunted house attraction. Which was, in its way, a kind of game, wasn’t it? Enter. Move forward through the rooms. Exit. That was a thread she wanted to pull on. But so were these shoes. “These sneakers are old. Like, late nineties old. What if Matty was in here, too? He could’ve found this place, same as we did.” But now, hope that Matty was still alive dimmed. How could he be? All they were finding of him were remnants. And even if he were still alive in here…he’d be older, like they were. And almost certainly broken, deranged, a mess of a man lost in this labyrinth. But then, an enticing thought—
What if he got out?
What if he found an exit?
If he had, why wouldn’t he have found them?
None of it made any sense. Lore, frustrated, felt like it was all there in front of her, but she couldn’t put it together.
“Hey.” In the darkness, she saw Hamish shift suddenly. Like he was differently alert, if that made sense. He’s looking at something . “Yo, what the hell’s that?” he asked.
She turned to look back down the crawlspace channel.
Farther down, a little prickle of light. Shining in a small, faded beam from the wall. About twenty feet or so. Lore lowered her voice, not that it mattered much now. “Let’s go check it out.”
“Lore, what if we can’t get back to where we came in?”
“Then we bust our way out same as we got in.”
“Yeah. All right.”
She pressed on. Hamish close behind her. The walls of the crawlspace feeling like they were closing in. But here, Lore noted something: While it felt like the walls were closing in, that was just regular old claustrophobia. What she didn’t feel was that oppressive, crushing feeling. The one that felt like she was in a vice grip of pure hatred. Squeezing the air from her. Pushing the blood to her head. Draining the hope out of her heart.
We really are outside the game, she thought.
They closed in on the source of the light.
It was thin, weak light. As if it were blocked.
Closer, closer now.
The light revealed itself to be thin cuticles—little crescent moons of light. Two of them, one next to the other. Right at face height.
Lore went to turn on her phone flashlight, but Hamish figured it out before she did.
“They’re eyeholes,” he said.
Table of Contents
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