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G LOSSARY
Abyssal Codex: librarie of the Dresh’ri, buried under the gardens of the Klashean citadel
Aeldryn: religious elder of the Chanaryn
Alchymist: scholar who studies science and the mysteries of the natural world
Almskald: healing ointment for burns and blisters
Arkada: crystal books holding the knowledge of the ta’wyn and the Elder gods
Arrowsprite: narrow wyndship designed for swift passage
Astronicum: chamber for the study of planets and stars
Axis: a ta’wyn of second-highest order
Bad’i Chaa: [aka the Klashean “House of Wisdom”] sole school of the Southern Klashe, an establishment notorious for both its rigorousness and its cruelty
Baseborn: all castes below the royal imri of the Southern Klashe
Bells: measure of time across the Crown, divided dawn, morning, midday, latterday, and Eventoll, and further divided by half-bell, quarter-bell, and so forth
Bhestyan half-swords: short, curved blades, wielded either singly or in pairs, whose alchymy of forging is highly guarded in Bhestya
Bitterroot: a strong stimulant drink served piping hot
Bloodbaerne: victims sacrificed to fuel the Iflelen endeavors
Blood baths: the healing baths of X’or, formed by mineral springs infused with the crimson sap of the sacred Talniss trees
Bogbite: an alcoholic spirit produced in the swamps of Myr
Bridle-bound: individuals under the sway of bridle-song
Bridle-song: the ability to weave tonal vibrations into physical actions, typically to control and manipulate lesser creatures, but skilled bridle-singers have achieved greater effects
Bridling: to bend lesser creatures to one’s will
Brimstan: a sulfurous burning stone
Brotherhood of Asgia: a Rhysian cadre of brutal mercenaries/assassins, the dark mirror to the Rhysian sisterhood
Byor-ga: Klashean raiment worn by the baseborn, covering from head to toe
Chaaen: a Klashean caste of indentured servants, educated at the Bad’i Chaa; the slave wearing an iron collar is a specialist in alchymy; the slave wearing a silver collar is a specialist in religion and history; typically bound by ceremonial ankle chains to their imri master
Chanaryn: tribespeople of the Barrens
Chanr?: tribespeople of Ghodlokh
Cloistery of Brayk: the second-oldest school in Hálendii, located deep in the Myr swamps, where Nyx and Jace studied
Coins: monetary units of the Crown are divided into brass pinches, silver eyries, gold marches
Council of Eight: the eight leaders of a school, standard across all places of higher learning
Crèche: the subterranean home of Daal in the Frozen Wastes
Cryst: [aka “Shriven cryst”] leather bandolier studded in iron and lined by sealed pouches; awarded to Shriven who have achieved mastery in both alchymy and religious studies
Daughter: [also called the “Huntress” or “Dark Daughter”] the Hálendiian deification of the dark side of the moon
Dhelpr?: a desert creature rich in bridle-song
Draakki: Chanaryn word for “dragon”
Draakki nee Baersh: Chanaryn for “Dragon of Black Glass”
Draft-iron: an alchymical forging of iron to make it lighter and stronger, used in the construction of wyndships
Dr?shra: legendary Breaker of Dragons
Dresh’ri: [translates as “Forbidden Eye”] Klashean mystical order of scholars; sigil is a black bat with a golden eye in the center
?reyk: the dark god worshipped by the Iflelen; his sigil is the viperous horn’d snaken
Dysmeld: a ta’wyn word, the antithesis of synmeld
Elder gods: members of a civilization predating even the Pantha re Gaas (the Forsaken Ages)
Eventoll: period of time comparable to that of the evening, when the sun travels its lowest arc in the sky
Eyran: a copper egg that holds and nurtures a Sleeper until its awakening
Falcon’s Wing: a Klashean warship, captained by Prince Mareesh
Farscope: a lensed tool for viewing great distances
Father Above: [or simply “the Father”] the Hálendiian sun god
Fireflit: a bioluminescent flying insect
Firepester: a fatal pestilent disease marked by high fevers and pox
Flashburn: an alchymical solution used to fuel a wyndship’s forges
Flitch: [or whelyn flitch ] an incendiary waxy oil derived from the great sea creatures of the Crèche
Forsaken Ages: [ Pantha re Gaas in the Elder tongue] a mythic era lost in history, marked by the millennia of chaos and death that came before the settlement of the Crown
Fryth: the Klashean goddess of the silvery moon
Fyredragon: name of Rega sy Noor’s second expedition’s ship, now rebuilt and renovated as a vessel for Nyx and company
Gerygoud: a Klashean white robe worn by the imri class
Gjoan Arkives: considered the most guarded and secretive librarie, best known for its mystical texts, located in the walled-off Domain of Gjoa
Guildmaster: leader of a guild, including the Thieves Guild
Gyan-ra: [translates as “godforsaken”] a shunning term among the Chanaryn
Gyn: a tribe of craggy giants, typically mute, who hail from the steppes of northern Aglerolarpok
Hadyss: the Hálendiian god of fire and volcanism
Hadyss Cauldron: a massive bomb dropped from wyndships
Haeshan: imperial family name of Empress Aalia and her brothers Rami and Mareesh
Haeshan Hawk: Klashean royal family sigil—a mountain hawk in flight, with thumb-sized diamonds for eyes and solid gold claws
Ha’eyrie: unit of currency; half a silver eyrie
Har’ll: the Klashean god of fertility
Heartsthorn: name of Graylin’s sword; has been in his family for eighteen generations
Hesharyn: a Chanaryn sand-dancer, an expert in blades and balance
Hieromonk: a scholar who studies religion and history
Highhorn: metal tubing and baffling that runs throughout a wyndship for prompt communication
Honeyclot: a sweet-smelling flower
Horde-mind: the fusion of consciousness shared by Myr bats (and other related species)
Hrakken Horde: the fierce horseback riders of the Dry Marche, bridle-bound to their mounts
Hunterskiff: a small, versatile wyndship used in battle
Hyka: the Klashean ten-eyed god of justice [see “Hykan Code”]
Hykan Code: rule of law and punishment in the Southern Klashe
Hyparia, House of: family of Mikaen and Kanthe’s mother; sigil is a winged horse/stallion
Hyperium: the name of a giant Hálendiian warship (twice the size of a typical wyndship); was destroyed during the siege of Kysalimri
Iflelen: name of a dark cabal within the Shriven order in Hálendii who are sworn to the dark god D reyk
Imri: [translates as “godly” in Klashean] the royal caste of the Klashe
Imri-Ka: imperial title of the Klashean emperor
Ishuka: [translates as “sandstorm” in Chanaryn] a Chanaryn god of the desert
Kalk?a: a Chanr? means of travel over glass
Ka’wyn: a rare Kryst of flesh
Kepenhill: the oldest of Hálendii’s schools, located on the outskirts of Azantiia; home to the Shrivenkeep
Kethra’kai: an ancient tribe that hunts in the greenwoods of Cloudreach; known for their talent in bridle-song
Kezmek: a winged serpent, typically bridle-bound to an assassin
Klashean Arms: the Southern Klashe’s sigil of two curved gold swords crossed against a black background
Knights n’ Knaves: a board game of cunning and skill
Kraena: old name for the horde-mind of the mankrae
Kragyn: the Klashean god of war
Kryst: the highest and most powerful caste of the ta’wyn
Lampree: a ta’wyn -inspired wyndship of unique design
Legionary: military school on the castle grounds of Highmount in Azantiia
Liar’s Lure: a gaseous glow occasionally spotted floating throughout the darker bowers of the swamps of Myr
Lycheens: tentacled creatures native to Malgard in the Klashe, whose long frills of fine hair burn with a paralytic fire
Madyss: ice-giant god in the Hálendii pantheon
Madyss Hammer: the latest and most destructive of Hálendiian Cauldrons
Mag’nee: Panthean for lodestone
Maidenhest: a junior aide to a healer
Malkanian: the Klashean god of the fiery underworld; said to reside in Malgard
Mankra: [plural: mankrae] the infamous “sand wraiths” of the Barrens
Martok: a giant woolly beast with three toes and white fur, curled horns; roams the Ice Shield
Moonfall: the prophecy of the moon crashing into the Urth and destroying all life
Mother Below: [or simply “the Mother”] Hálendiian goddess of the Urth, who is matched with the Father Above
Meskers: biting insects of many regions
Mizzen hold: where gasbag patches are stored
Molag: [plural: molagi] the massive, armored sandcrabs who dwell in the Barrens
Myr bat: the giant winged predators of the swamps of Myr, known for their cunning and venomous nature
Naphlaneum: a Klashean fiery gel that, once ignited, burns so hot that even water cannot douse its fire
Nethyn: a lowly god in the Hálendiian pantheon, whose domain is hidden deep in the Urth
Noorish: a race in the Crèche, descended from the explorer Rega sy Noor
Nyssians: a sect of women in the Crèche who are gifted with the ability to preserve the history of the Crèche and its people
Orksos: domesticated single-horned sea creatures of the Crèche, used to haul skiffs or to be ridden on hunts
Oshkapeers: [also called “Dreamers”] tentacled creatures of the Crèche, engineered with a strong talent in bridle-song
Paladins: imperial guards of the Imri-Ka
Pantha re Gaas: see “Forsaken Ages”
Panthean: species of humans who have inhabited the Crèche for millennia: webbed fingers rising to the first knuckles; smooth, unwrinkled skin; small, pointed ears that lie close to their skulls; green hair the color of the sea
P?rde: a beast of burden of the deep Barrens
Pecche’kan: sun god of the Chanaryn (a fiery molag)
Physiks: healers of the Crown
Pickkyns: fanged poisonous sea creatures from the Crèche
Pleasure serfs: indentured or enslaved men and women in private brothels
Prya: the Klashean god of fate
Quelch Bonnet: venom from an asp that resides in the Shrouds of Dalal ?e a
Quisl: a poisoned dagger weapon used by the Rhysians; also the name of the wingketch piloted by Captain Saekl
Raash’ke: huge bats, inhabitants of the Frozen Wastes who make their home in the Mouth of the World; a subspecies of the Myr bats
Ravka: Chanr? name for the Revn-kree
Razen Rose: a confederacy of spies aligned to no kingdom or empire; said to be stripped alchymists and hieromonks who have been secretly recruited to use their skills to protect and preserve knowledge throughout the rise and fall of realms (symbol: a five-petaled rosebud)
Revn-kree: those ta’wyn who broke from their creators’ path and seek dominance over Urth and the eradication of humanity
Rhysians: matriarchal society, renowned for its assassins, from the Archipelago of Rhys
Root: a lower caste of the ta’wyn, whose primary imperative is in construction, mining, and other scut work
Rykin: poison derived from a fungus found in the forests of the Myre Drysh
Sail, the: term for the Klashean imperial navy
Sailraft: a small craft used mainly for the evacuation of a larger wyndship
Sandraat: common vermin of the Barrens
Scholarium: a combination study and workroom for alchymists and hieromonks
Scythers: massive hunting cats with long, prominent fangs
Sharpened Spur: name of a Bhestyan warship
Shayn’ra: [translates as “Fist of God”] faction of heretical fighters that have opposed the Southern Klashe for over a century, with the ultimate goal of ending the rule of Klashean god-emperors and returning the land’s riches to its people (symbol: an awakening eye; covert salute: circling the left eye with a thumb and forefinger)
Shield, the: term for the Klashean imperial ground forces
Shrive: [plural: Shriven] a sacred order having achieved the Highcryst in both alchymy and religion; a rank marked by a black stripe tattooed across their eyes
Shrivenkeep: a sanctum located deep beneath the school of Kepenhill, where those who achieved the Highcryst in both alchymy and religious scholarship delve into the most arcane of studies; sigil is a book in the grip of a fanged viper
Silvergard: the nine Vyrllian Guard who are King Mikaen’s personal protectors; their appearance has been altered, adding black-ink versions of the Massif sigil to their faces, mimicking and honoring the prince
Skriitch: flying insects that consume flesh, native to the cliffs of Landfall
Skrycrows: swift-winged birds that carry messages in harnesses across their backs
Sleepers: a collection of ta’wyn who were buried deep under the Urth until needed
Slipfoils: one-man wyndships, little more than shells with wings, mounted by sleek balloons; perfect for covert scouting
Sparrowhawk: the name of Darant’s swyftship, eventually cannibalized to aid in the restoration of the Fyredragon
Stormbow: swampland term for rainbow
Strükso: a towering avian predator of the ?rgos forest
Stykler: an incendiary shell packed full of iron filings and glass that turns molten when ignited
Swyftship: a medium-sized wyndship with three forges, designed for agile flying
Synmeld: the ta’wyn word for bridle-song
Ta’wyn: the living bronze artifacts built by the Elder gods to defend the Urth
Tabakroot: a leafed plant that once dried is packed in pipes for smoking
Talniss: a species of tree found in the groves of X’or in the Southern Klashe; prized above all other woods, valued a hundred times its weight in gold
Turubya: a massive anti-inertial machine built by the ta’wyn; its purpose is to set the Urth to rotating once again; one is located in the Frozen Wastes and the other in the sunblasted Barrens
Tytan: the Hálendiian storm god
Unfettered: Klashean term for a foreigner
ürsyns: quilled mounts from the desert of Ghodlokh
Vargr: the huge wolflike species native to the heartwoods of the Rimewood, with amber-gold eyes and dark-striped fur
Venin: a group of bridle-singing Dresh’ri, mutilated to look like bats, who once acted as guardians of the Abyssal Codex
Vulnus: medicinal leeches of the blood baths of X’or
Vyk dyre Rha: [translates as “Shadow Queen” in ancient Klashean] name of the mythic figure riding a winged beast who is prophesied to end the world
Vyrllian Guard: the Hálendiian legion’s most elite fighters, battle-hardened, with heads shaved and faces entirely tattooed in crimson
Whipswords: thin, flexible Klashean blades
Wing, the: term for the Klashean imperial air fleet
Wingketch: a vessel of unique Klashean design; smaller than a swyftship, meant for quick escapes
Wyndships: vessels of the Crown that sail through the air, held aloft by great balloons filled with combustible alchymies and driven by forges fueled by flashburn
X’or: the Klashean goddess of healing
Yinkan: a desert predator who hunts the depths of the Necropolises of Seekh
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